Roses Poker Parties - Portland, Oregon Roses Poker Parties

poker rules

No Limit Texas Hold ‘Em Tournament Rules

These rules were closely adapted from the Poker Tournament Director’s association, an organization seeking to make uniform the rules for tournaments.  Rose’s Poker Parties is a member of the TDA.

  1. Floor Decisions
  2. Player Responsibilities
  3. Poker Terminology
  4. Electronic-Communication Devices
  5. Official Language
  6. Seating
  7. Breaking Tables
  8. Balancing Tables
  9. Declarations, Cards Speak at Showdown
  10. Table Cards and Killing a Winning Hand
  11. Face Up for All-Ins
  12. Showdown (non all-in)
  13. Asking To See a Hand
  14. Playing the Board at Showdown
  15. Awarding Odd Chips
  16. Side Pots
  1. Disputed Pots
  2. Chip Race
  3. Discretionary Color-ups
  4. Deck Changes
  5. Re-buys
  6. Calling For a Clock
  7. Rabbit Hunting
  8. At Your Seat
  9. Dead Button
  10. Dodging Blinds
  11. Button in Heads-Up
  12. Misdeals
  13. Methods of Betting
  14. Acting In Turn
  15. Binding Declarations
  16. Acting Out Of Turn
  1. Methods of Raising
  2. Raise Ammounts
  3. Re-Opening the Bet
  4. Oversized Chip
  5. String Bets
  6. Chips Out of View or in Transit
  7. Lost and Found Chips
  8. Accidentally Killed/Fouled Hands
  9. Ethical Play
  10. No Disclosure
  11. Exposing Cards and Proper Folding
  12. Etiquette Violations
  13. Warnings, Penalties, & Disqualifications

 

    General Concepts

  1. Floor Decisions
    The best interest of the game and fairness are top priorities in decision-making. Unusual circumstances occasionally dictate decisions in the interest of fairness take priority over technical rules. Floor decisions are final.

  2. Player Responsibilities
    Players should protect their hands, make their intentions clear, follow the action, act in turn, keep cards and chips visible at all times, remain at the table with a live hand, speak up if they see a mistake, transfer to assigned table promptly, follow rule ‘1 player to a hand', know and comply with the rules, and practice proper etiquette.

  3. Poker Terminology
    Official betting terms are simple, unmistakable, time-honored declarations like: bet, raise, call, fold, check, all-in, etc. Players must use gestures with caution when facing action - making their intentions crystal clear; using non-standard terms or gestures is at a player's risk and may result in a ruling other than what the player intended.

  4. Electronic/Communication Devices
    A player may not use a cellphone, text-messaging device or other forms of electronic communication while at a table; music should be inaudible to others.

  5. Official Language
    The English-only rule will be enforced during play.
  6. Seating, Breaking, & Balancing Tables

  7. Seating
    Tournament and Satellite seats will be randomly assigned.

  8. Breaking Tables
    Players going from a broken table will assume all the rights and responsibilities of their new position, which might include being the big blind, small blind or the button; the only position they may not enter is between the small blind and the button.

  9. Balancing Tables
    In balancing tables, a player is moved from the big blind position at their existing table, to the worst position (which is never the small blind). Play will halt on any table that is at least 3 players short of the table with the most players.
  10. Pots/Showdown

  11. Declarations, Cards Speak at Showdown
    Cards speak to determine the winner. Verbal declarations as to the content of a player's hand are not binding; however, any player judged to deliberately miscall their hand, may be penalized.

  12. Tabling Cards and Killing a Winning Hand
    Proper tabling of cards is to turn up all cards face up so players and dealer may read the hand clearly; at showdown, a player who does not fully table their cards, and mucks them thinking it is the winning hand, does so at his own risk; a player must protect their hand while waiting for it to be read; dealers cannot kill a hand that was properly tabled and obviously a winner.

  13. Face Up for All-Ins
    All hands will be tabled without delay once a player is all-in and all betting action by all other players in the hand is complete; no player who is all in or has called all betting action may muck his hand without tabling; all hands in both the main and side pot(s) must be tabled and are live.

  14. Showdown (non all-in)
    At the end of betting, the player who made the last aggressive action in that round must show first; if there was no bet, the player to the left of the button shows first, and so on clockwise; a non all-in showdown is uncontested if all but one player mucks face down without tabling - the last player with live cards wins, and is not obligated to show his cards.

  15. Asking To See a Hand
    Players not still in possession of cards at showdown, or who mucked their cards face down without tabling, lose any rights or privileges to ask to see any hand; if there was a river bet, any caller has an inalienable right to see the last aggressor's hand on request ("the hand he paid to see"), provided the caller has retained or tabled his cards.

  16. Playing the Board at Showdown
    To play the board, a player must table all hole cards to get part of the pot.

  17. Awarding Odd Chips
    Odd chips will be broken into the smallest denomination in play; odd chip goes to the first seat left of the button.

  18. Side Pots
    Side pots will be split separately

  19. Disputed Pots
    The right to dispute a finished hand ends when a new hand begins (a hand begins with the 1st riffle); if a hand finishes during a break, the right to dispute ends 1 minute after the pot is awarded.
  20. General Procedures

  21. Chip Race
    When it is time to color-up chips, they will be raced off with a maximum of one chip going to any player; the chip race is to start at seat 1; a player cannot be raced out of a tournament; a player who loses his remaining chip(s) in a chip race, will be awarded 1 chip of the lowest denomination still in play. Players are encouraged to witness the chip race.

  22. Discretionary Color-ups
    Discretionary color-ups are at the discretion of the Tournament Director; and should be announced.

  23. Deck Changes
    Players may not ask for deck changes.

  24. Re-buys
    Players may not miss a hand. If a player declares intent to re-buy before a hand, he is playing chips behind and must make the re-buy.

  25. Calling For a Clock
    Once a reasonable amount of time has passed and a clock is called, a player will be give a maximum of 50 seconds to make a decision; if action has not been taken before time expires, there will be a 10-second countdown; if player has not acted by the completion of the countdown, the player's hand is dead. A Tournament Director may reduce the above time limits to fit the format of the tournament or if the stoppages are persistent.

  26. Rabbit Hunting
    Rabbit hunting or revealing cards that would have come if the hand had not ended, is not allowed.

  27. At Your Seat
    A player must be at his seat (within read of his chair) when the last card is dealt on the initial deal in order to have a live hand; a player not then at his seat, is dealt in, he may not look at his cards, and the hand is immediately killed after the initial deal. Players must be at their seat in order to call time.
  28. Buttons/Blinds

  29. Dead Button
    Tournament play will use a dead button.

  30. Dodging Blinds
    Players who intentionally dodge any blind when moving from a broken table, will incur a penalty.
  31. Button in Heads-Up
    When in heads-up play, the small blind is on the button and acts first; When beginning heads-up play the button may need to be adjusted to ensure that no player takes the big blind twice in a row.
  32. Dealing Rules, Bets, Raises

  33. Misdeals
    In flop games, misdeals include, but are not necessarily limited to: exposure of one of the first 2 cards dealt; a seat entitled to a hand is dealt out; first card dealt to the wrong seat. Once substantial action occurs, a misdeal cannot be declared, and the hand must proceed. Players may be dealt two consecutive cards on the button.

  34. Methods of Betting
    Bets are made by verbal declarations and/or pushing out chips. If a player does both, whichever is the first, defines the bet. If simultaneous, a clear and reasonable verbal declaration takes precedence, otherwise, the chips play; verbal declarations my be general ("call", "raise"), a specific amount only ("one thousand"), or both ("raise, one thousand"); declaring a specific amount only, is the same as silently pushing out that equal amount.

  35. Acting In Turn
    Players must act in turn verbally and/or by pushing in chips; Action in turn is binding and commits chips to the pot that stay in the pot; players must wait for clear bets before acting.

  36. Binding Declarations
    General verbal declarations, in turn, (such as call, raise) commit a player to the full current action.

  37. Acting Out Of Turn (OOT)
    Any action out of turn (check, call or raise) is subject to penalty and is binding if action to the OOT player does not change. A check or call or fold by the rightful player does NOT change action; an OOT fold is binding. A player skipped by OOT action must defend his right to act; if there is reasonable time and the skipped player does not speak up before substantial action, and the OTT is to his left, then the OTT's action is binding. Floor will rule on how to treat skipped hand.

  38. Methods of Raising
    A raise must be made by A) pushing out the full amount in one motion; B) verbally declaring the full amount prior to pushing out chips; or C) verbally declaring "raise" prior to pushing out the exact call amount, then completing the raise in one additional motion. In option C, if other than the exact call amount, but less than the minimum raise is first put out, it will be ruled a minimum raise. It is the responsibility of players to make their intentions clear.

  39. Raise Amounts
    A raise must be equal to the largest prior bet or raise of the current betting round. If a player raises 50% or more of the largest prior bet, but less than a minimum raise, he must make a full minimum raise. If less than 50%, it is a call - unless "raise" is first declared. Declaring an amount or pushing out the same amount of chips is the same. Without other clarifying information, declaring raise and an amount is the total bet (ex: player A opens for $2000, B declares "raise, eight thousand" - total bet is now $8,000.

  40. Re-Opening the Bet
    In no-limit, all-in wager of less than a full raise does not reopen betting for a player who has already acted and is not facing at least a full raise when the action returns to him. In limit, at least 50% of a full raise is required to re-open betting for players who have already acted.

  41. Oversized Chip
    When facing a bet or blind, pushing out a single oversized chip is a call, if raise isn't first declared. To raise with an oversized chip, "raise" must be declared before the chip hits the table surface. If raise is declared, but no amount, the raise is the maximum allowable for the chip. When not facing a bet or blind, pushing out an oversized chip without declaration is a bet of the maximum for that chip.

  42. String Bets
    Dealers will call string bets and raises.
  43. Other

  44. Chips Out of View or in Transit
    Players may not hold or transport chips in a way that takes them out of view. A player who does so will forfeit the chips and may be disqualified.

  45. Lost and Found Chips
    Lost and found chips will be take out of play and returned to the tournament inventory.

  46. Accidentally Killed/Fouled Hands
    A player must protect his hand at all times, including at showdown while waiting for the hand to be read. If the dealer kills a hand by mistake, or if in TD's judgment a hand is fouled and cannot be identified to 100% certainly, the player has no redress and is not entitled to a refund of called bets. If the player initiated a bet or raise and hasn't been called, the uncalled amount will be returned to him. If a hand is fouled but can be identified, it remains in play despite cards exposed in the process.
  47. Etiquette & Penalties

  48. Ethical Play
    Poker is an individual game. Soft play and/or chip dumping will result in penalties, which may include forfeiture of chips and/or disqualification.

  49. No Disclosure
    Players must protect other players in the tournament at all times. Therefore players, whether in the hand or not, must not: 1) Disclose contents of live or folded hands; 2) Advise or criticize play at any time; 3) Read a hand that hasn't been tabled. "One-Player-To-A-Hand" is in effect. Among other things, this rule prohibits showing a hand to or discussing strategy with another player, advisor or spectator.

  50. Exposing Cards and Proper Folding
    A player who exposes his cards with action pending may incur a penalty, but will not have a dead hand. The penalty will begin at the end of the hand. When folding, cards should be pushed forward, low to the table, not deliberately exposed or tossed high ("helicoptered").

  51. Etiquette Violations
    Repeat etiquette violations will result in penalties. Examples include, but are not limited to: persistent delay of game, unnecessarily touching other player's cards or chips, repeatedly acting out of turn, betting out of reach of the dealer, abusive conduct, and excessive chatter.

  52. Warnings, Penalties, & Disqualifications
    Penalty options include verbal warnings, one or more "missed hands", one or more "missed rounds", and disqualification. Missed rounds are assessed as follows: the offender will miss one hand for every player, including himself, at the table when the penalty is given, multiplied by the number of penalty rounds. Repeat infractions